Platform: Nintendo DS
Genre: Action/Adventure, Strategy
Released: August 2006
Reviewed: April 2008

The Star Fox franchise has definitely seen its share of ups and downs. Star Fox, the original tech-demo for the SNES FX Chip, was a classic 3D shooter with long-standing appeal and gameplay. Star Fox 64, the follow-up wowed gamers with stunning 3D graphics, full voiceovers, and a revamped flight control system, complete with rumble as a pack-in. The series then took a surprising return when Nintendo decided to morph the then N64 title Dinosaur Planet by Rare into a Star Fox game. The end result, Star Fox Adventures, garnered generally above-average press, but was shunned by the majority of fans by its severe departure from the main series’ gameplay aspects. Star Fox Assault, the Namco title attempting to return the series to its roots, was met with mediocre critical acclaim for too many on-foot and land missions. Star Fox Command for Nintendo DS takes the story from Star Fox Adventures and Assault and mixes it up with a semi-strategy game interface between battles, but is this a formula of genius, or is this one a day late and a dollar short?
Star Fox Command contains quite a bit of story progression. Fox McCloud returns after the events of Star Fox Adventures and Star Fox Assault. Andross is dead, and his ghost haunts the galaxy. Fox’s love interest, Krystal, has left the Star Fox team and joined Star Wolf. Falco is AWOL, Slippy is engaged on his home planet Aquas, and Peppy has replaced General Pepper as Conerian Commander. Fox is alone with R.O.B. 64 to fight the new Anglar forces that have attacked the Lylat System so they won’t revitalize Venom and terrorize the universe. The story progresses with each decision made, and there are a total of 9 different endings that cater specifically to certain characters for a completely different experience each playthrough. Although multiple endings are not new to Star Fox games, a total of 9 is unprecedented, and a definite plus. These endings tie up many loose ends from Adventures and Assault, and continue forward to some slightly-surprising plot twists and actually has pretty decent character development throughout what was once a group of mainly one-dimensional stereotypes.
Star Fox Command must be played to be understood gameplay-wise. The core gameplay is actually more focused on strategy rather than dogfights, which may come as a surprise to many. Instead of selecting a course or path to Venom, you are instead doing so by playing through a series of branching paths in the storyline, which guide you to the next planet based on your decisions. Once you get to the planet however, there’s no simple rail-shooting level to be carried through- you are brought to an overhead screen similar to RTS titles, and here you plot your attack (or defense) wherever you encounter enemies or bases onscreen. The main focus is now more about protecting the Great Fox moreso than yourself, since you can loose several lives dying in a level, whereas the game is immediately over if the enemy (or enemy missiles) reach Great Fox.
To do this, you must select your units with the stylus (Fox or other pilots later on) and drag them to your destination in a series of turns. Colliding with enemy ships, enemy missiles, or enemy bases will trigger an action sequence similar to Star Fox 64’s “All-Range Mode”. In these sequences you fly around and blast enemies in normal Star Fox fashion by using the stylus to maneuver the Arwing and any face button to fire. There are special enemies that need to be destroyed to obtain stars in each sequence and clear the level of enemies. You can only go so far each turn, so you must plan your course carefully to take out the objective. Once all the enemies on the overhead map are cleared, you advance to the next level.
Flight with the stylus is responsive, but takes some getting used to. For one, you can’t properly steer and drop a nova bomb simultaneously because it’s only activated by dragging the icon for it onto the overhead map with in All-Range Mode. The same thing bodes for U-Turns and loops, since you must press those “buttons” at the bottom of the map screen. Barrel rolls are also difficult to do while turning since the barrel roll requires a quick scribble of the stylus. It’s also heavily recommended to map fire to any of the d-pad’s buttons for right-handed gamers, as the stylus and your hand are more than likely to cover the normal X, B, Y, and A face buttons. After growing pains in learning the controls, the stylus is pretty accurate. Also as an added bonus, the game supports the DS Rumble Pak VERY WELL, and with each boom you’ll literally feel as if you’re in the cockpit with the Star Fox team.
The single-player campaign overall is a very welcome addition to the Star Fox franchise. The storyline is very well written, and it’s clear that Q Entertainment spent quite a deal of time nailing down the quirks and backgrounds of each character in the Star Fox universe. Having multiple endings, plus the added rewards for playing through the game as quick as possible, or with the most kills really increases the replay value and fun-factor. Each mission is gradually harder than the last, while not being entirely too difficult for the novice or beginner to blast through. The entire affair clocks in under 8-10 hours the first playthrough, and about 2-3 each subsequent playthrough depending on how you strategize on each level.
There are also a wealth of multiplayer options. You can opt for traditional SF64 deathmatch over local wireless LAN with up to six players with just one game, or play with more multiplayer options with two carts and two players. There’s even Nintendo Wi-Fi Connection online play with up to four players via friend lists, national, or global matchmaking. This is the traditional “steal the star” gameplay, where a downed player releases a star that other players can grab for points. This adds for intuitive, fair gameplay where entering the fray is encouraged and distance sniping will only help out other players nearby the targeted ship and not yourself. The online for the most part is smooth and lag-free, with the occaisional hiccup here or there. The only drawbacks are dropout whores who, at the hint of a loss, will quit the game, and kill any stats you were to gain from that match.
The graphics in Star Fox Command are some of the best the DS can offer. There are extremely detailed locales given the hardware, and there’s even a hint of bloom lighting in a few areas. There’s slight pixilation on some larger enemies and occasional slowdown, but for the most part the game glistens at 30 frames per second with loads of geometry and special effects. The visuals are on-par to the DS’s capabilities, which puts the game somewhere between N64 and GameCube in polygonal throughput, realtime lighting, and texture mapping.
Sound is cleverly handled in Command, since given the graphical appraisals, the sound obviously had to be sacrificed in some form. Instead of being plastered with .mp3 quotes in games like The Simpsons on the same platform, Star Fox command uses garbled speech again for spoken word within the game, akin to the original Star Fox game for SNES. As an added bonus, players can opt to submit a voice test to have their own voice sampled in the main game’s gibberish. Outside of voice, the rest of the sound is phenomenal, from great remixes of the Star Fox soundtrack to rich, deep bass in explosion sound effects (seriously, play this game with bass headphones or through a home theater) and it’s perfectly placed for the mood of the main missions as well as the boss battles.
All-in-all, there is quite a bit of fun to be had in Star Fox Command. The game is highly replayable, the strategy overhead map is a welcome change, and the main story is a great deal of fan service to those following the franchise. With some of the best graphics on the handheld, rumble support, and a wealth of multiplayer options both online and offline, Star Fox Command is easily one of the best games in the series, and one of the best games to be played on Nintendo DS. Highly Recommended.
Shadow Fox bottomline: 9.3 out of 10