It’s no secret that many popular third-party games (Call of Duty, sports games, fighting games, etc) don’t sell as well on Wii as their HD counterparts. Call of Duty, ever since World at War, has still managed to go on to sell 1 million copies or more.
It’s a wonder though, that they sell at all. Why? Let’s take a look at a recent trip to a local “large chain” game retail outlet (it’s pretty obvious who it is, exactly):
Notice the “New Releases” wall? This photo was taken yesterday, the eve of a little game called The Legend of Zelda: Skyward Sword launching in the US. Today, this store will launch the game with the wall looking this way- a game that has already garnered several perfect scores and a wealth of controversy. This is the game to get for that platform this holiday. In this picture, we can barely see two to three display copies of the title at the bottom-right of the wall. Isn’t slightly odd that a Game of the Year contender is so lightly displayed?
Of course, by contrast, Skyrim, Uncharted 3, Batman: Arkham City, and Battlefield 3 are all over the walls of PS3 and 360, with little room for anything else (never mind the fact that posters for said game are also littering the store). When asked for a copy of the Wii version of Modern Warfare 3, the store employee first looked puzzled, then stared at the wall for a good two minutes.
Then, he looks up, and finds it in this shiny, out of the way spot:
Apparently you have to be seven feet tall as well as 17 years old to play MW3 on Wii :

Aha! There you are? Quite a bit different location than the front-center, eye-level PS3/360 walls...
Looking closer, here it finally is. It’s pointless to say that he knew nothing of whether or not this game worked with the Headbanger Headset that they had in-stock (which works perfectly with Black Ops and Conduit 2 on Wii).
It seems even stores are trying their best to tell you that Wii just isn’t a console for hardcore games (in this case, even GOTY nominees made by Nintendo themselves). If mature, serious games can’t even get retail space when it’s clearly available, then it’s no wonder that the average gamer that walks in these stores have no idea that they even exist for Wii.
But you have to wonder: why isn’t Nintendo PR taking care of this, and ensuring that third-parties do also since there are some 45 million potential customers in the US? Why bother making a Wii version if you’re not going to make the effort to ensure that it actually reaches the hands of the hardcore gamers owning these systems?
Do you think this is a good business practice for these stores, and is it a bad call for publishers to allow their games to be shoved out of view like this?
Who’s at fault here, the store manager for portraying a biased display, or the NOA reps that are supposed to do store visits to stop this sort of thing?









