What does it mean to be the best?
May 15th, 2008
As of the writing of this post, Grand Theft Auto IV is the best game ever according to GameRankings. It has dethroned The Legend of Zelda: Ocarina of Time, and right now it looks like it’s going to stay there.
I’m not here to argue about the merits of GTA IV versus OoT. From everything I’ve read and seen, GTA IV deserves to get perfect or near perfect scores. What this ranking shows is the weakness of the GameRankings system. OoT is a significantly older game which also has much fewer reviews on file. In other words, OoT still gets new reviews posted today, and they are more likely to give less than perfect scores just because the game looks a bit more dated now and its innovations are harder to see because we’ve taken them for granted. And any slightly lower score for OoT will have a greater impact on its average because there are fewer total reviews on hand for the game. By contrast, GTA IV is new and has almost twice as many reviews on file compared to OoT.
Another weakness of the GameRankings system is highlighted by their decision to rank GTA IV on different platforms separately. For whatever reason, the Xxox 360 version has a lower average than the PS3 version. As of this writing, OoT’s average is within literally a hundredth of a percent of the Xbox 360 version which means if somebody posted a 95% score for GTA IV on the Xbox 360 tomorrow, The Legend of Zelda: Ocarina of Time would have the interesting distinction of being simultaneously better and worse than Grand Theft Auto IV.
So at this extreme, I think the GameRankings system has been exposed as a bit flawed (not that they ever claimed to be perfect) and shouldn’t be taken too seriously. But what I want to talk about is a deeper question brought on by something I’ve noticed in a few reviews: GTA IV is currently ranked as the best game in history, but in the few times I’ve been able to find opinions from reviewers regarding the relative merits of the two games, all reviewers seem to agree that OoT was a better game than GTA IV. It’s worth noting that most publications which gave GTA IV a 100% (or equivalent) also gave OoT a perfect score if they were around to review it. It’s just that OoT is “more perfect” than GTA IV, apparently.
What does it mean to be the best game in history, and what does it take to be better than OoT or GTA IV? Obviously, such a game must present the highest possible quality in graphics, sound, design and pacing not to mention impeccable controls. But to truly be the best, in my opinion, requires a little bit more. The games which are generally acknowledged to be the best all have some element of innovation that make them unlike any game ever before, and usually this innovation is such that no game developed afterwards is quite the same. Mario 64 was the first third person platformer ever made and set the standard by which they are all judged. The Orange Box has Portal which is a genuinely new kind of puzzle game never seen before. Ocarina of Time arguably has three major innovations which have changed the face of gaming: it was the first to use auto-jumping, context sensitive buttons and lock on targeting. Virtually every third person 3-D game developed after OoT now uses at least one of these innovations to some extent (GTA IV itself has lock on targeting).
I wonder if we could say that GTA IV has the same sort of innovation that will affect game design over the coming years. I don’t think that we really can. The game’s hallmark feature is of course its open world, but that hasn’t been a new idea since three prequels ago. What GTA IV brings is some options that are truly new to the series but not really new to gaming in general — like online multiplayer — and a polishing up of the general system so that the graphics don’t look quite so messy any more. And from all accounts, it executes everything just about as well as we can expect. But it doesn’t mark itself out as a major landmark in gaming history, and you’d think that the best game in the world would do that.
Which raises another question: what exactly does it take to dethrone Ocarina of Time? At this point, it has sat securely at the top of the heap for almost a full decade with only a brief challenge from Super Mario Galaxy. If we don’t believe that GTA IV is the game that should permanently take the top spot, then what game will? Even if your game has the best technical design in the world, how do you make it more innovative than the game that invented lock on targeting and arguably the first three dimensional game where everything just worked? There simply will never be another period in gaming like the one that produced OoT. We’re never going to have another 3-D revolution. We haven’t had to learn and adjust to a paradigm shift in thinking about gaming. On the one hand, it doesn’t seem like a game should be hailed as the best ever just because it does things very well but little more. On the other hand, it doesn’t seem fair that a game should receive permanent enshrinement due to the circumstances when it was developed.
Of course, maybe what we should really be doing is figuring out what review scores should mean these days. But that’s another blog post (or twelve).

